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Snes9x 1.51
Snes9x 1.51






snes9x 1.51

Just wanted to let you know that the file has moved however and the source can be found here now: Last edited by M on Mon 4:36 pm edited 3 times in total that was little complicated for me but someone more expirienced should take a look. It is possible to download the tarball with patches only, so I think the better solution will be to modify ebuild in portage so we can have gtk flag for this, than we can also remove the need for emul libs for amd64 and maybe force them with some message to enable gtk flag, i don't know. # Distributed under the terms of the GNU General Public License v2ĭESCRIPTION="GTK port of Super Nintendo Entertainment System (SNES) emulator"ĭogamesbin snes9x-gtk || die "dogamesbin failed" and just copy the patches that are needed to files dir. You will need to unmask portaudio, I used the ebuild from proaudio overlay, don't know if snapshots in portage will work. I used ebuild in portage as a base so I didn't remove the patches that applies just fine. I used x86 zsnes binary before but never liked his dos like interface, now the snes9x GTK port is really nice and smooth I am posting the ebuild that works for me.

snes9x 1.51

and I found this ->, don't know how I missed it last time I was checking. Hi, today I was browsing through snes9x forums, looking if there is some progress regarding snex9x on amd64 platforms, as far as I know you could build it native without assembler but then it was not possible to play in fullscreen. Posted: Mon 7:34 pm Post subject: snes9x - GTK port

snes9x 1.51

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Snes9x 1.51